May 18, 2008, 11:51 PM // 23:51
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#161
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by R.Shayne
Nightfall: New Weapons or re-use a skin and add a crafter
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I'm not sure. Tormented weapons kinda already do have a crafter.
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May 19, 2008, 12:04 AM // 00:04
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#162
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Wilds Pathfinder
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Quote:
Originally Posted by Randvek
I'm not sure. Tormented weapons kinda already do have a crafter.
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I see the Deacon of Whispers as a collector. The destroyer weapons can be crafted after completing the game, just go to the rare material trader and normal material trader and ensure you have the material and gold in your inventory before you make the run to the cave. Destroyer weapons also act as a gold sink.
Tormented weapons in their current state are different. You can not purchase an Ambrace from a trader.
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May 19, 2008, 12:44 AM // 00:44
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#163
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Well Mallyx's courage is a green, it was by no means a easy to obtain item (although the value is diminished now). I say why not to certain greens? The Greens from high end places are ok to add in a HoM.
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May 19, 2008, 12:47 AM // 00:47
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#164
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Site Legend
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Quote:
Originally Posted by R.Shayne
I see the Deacon of Whispers as a collector. The destroyer weapons can be crafted after completing the game, just go to the rare material trader and normal material trader and ensure you have the material and gold in your inventory before you make the run to the cave. Destroyer weapons also act as a gold sink.
Tormented weapons in their current state are different. You can not purchase an Ambrace from a trader.
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Give it time. With Anet policy of "everything available to all" you can expect a trader by the end of the year, if not sooner.
DoA was never popular to begin with.
1. Average joe scrub couldn't do it
2. Takes too long for mr casual
3. The l33t found they could no longer c - space it, so they QQ'd and quit
4. Overall reward for completing is pretty shocking
5. Cookie cutter builds only
6. Pugs fail
7. Guild groups require time to set up, then at least 1 to 2 people drop out halfway through "dinner time" or "mom says I gotta go" etc
Only the mentaly retarded, and serious solo no lifers even attempt the area these days.
__________________
Old Skool '05
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May 19, 2008, 12:56 AM // 00:56
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#165
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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My prediction:
Any max, req 9 (or better) with perfect (or nearly) mods will able to be dedicated, but it will require the item be "dedicated" destroyer style. That is, you take your perfect (or nearly) weapon of choice to the crafter in Slavers and he makes it "destoyer" worthy at the current cost of crafting a new one.
This allows players to dedicate their favorite weapons, but doesn't make it any less costly to fill your hall.
Adding a destroyer or other glowing effect of your choice would be gravy.
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May 19, 2008, 01:02 AM // 01:02
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#166
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Furnace Stoker
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Quote:
Originally Posted by Shadowmoon
who takes armbraces as a form of currency for any of these, excluding tonics. The reason armbraces are 100k each is because very few people want torment weapons anymore. even if you had 1000+ armbraces to afford all these things, it would take forever to convert them into ecto and cash to afford everything. Currently i have no problem that the duped item are staying in the super high end where it doesn't effect my gameplay.
It Torment were added to HoM, there would be a demand for the weapons again, and then the peopel who benefited from the exploit (those who traded high end items for rediculous amount of armbraces) would be able to sell them for 200k at least (look at zkey during the title release). Do you honestly thinking doubling the buying power of the high end is a good idea.
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No, people who benefitted from the duping incident and survived the bans doesn't just sit on their armbraces watching them lose value with time. They had plenty of time to liquidate them from back when they were 100k+40e till now, they turned them into stable ecto stacks, uberrare minis, oldsql weapons, etc. They are just top rich people (if they're even still around).
And No, making Tormented weapons accepted in HoM would NOT increase their value nor armbrace prices *unless* they make them REQUIRED for completing the monument. Which is very, very unlikely.
(in fact their prices may increase slighlty just because of increased interest in them, there might be, for example, someone who has nothing to do with money and would want to fill the monument with 11 of them just to show off. But prices depend on many factors, like all the other new weapon choices available.)
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May 19, 2008, 01:18 AM // 01:18
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#167
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Mabey they will do the logical thing and let us put any gold in.
Thats pretty slim though...
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May 19, 2008, 03:02 AM // 03:02
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#168
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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Quote:
Originally Posted by Yawgmoth
No, people who benefitted from the duping incident and survived the bans doesn't just sit on their armbraces watching them lose value with time. They had plenty of time to liquidate them from back when they were 100k+40e till now, they turned them into stable ecto stacks, uberrare minis, oldsql weapons, etc. They are just top rich people (if they're even still around).
And No, making Tormented weapons accepted in HoM would NOT increase their value nor armbrace prices *unless* they make them REQUIRED for completing the monument. Which is very, very unlikely.
(in fact their prices may increase slighlty just because of increased interest in them, there might be, for example, someone who has nothing to do with money and would want to fill the monument with 11 of them just to show off. But prices depend on many factors, like all the other new weapon choices available.)
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This is simple. I know for certain the prices will be droven back up again should tormented weapons be added, this is why I actually started giving the ol college try to the domain of anguish and i'm about to complete it for a second time in the last few days (been AB'ing all weekend instead). spend about 2.5 hours in a ursan group and you got your full run done. I'm over halfway of whats needed for the 16 gemsets so i'm well on my way to getting my first armbrace. Heck I got about 10 zkeys from all the AB i did and sold them for 5k each (50k) so i have about 180k sitting in my storage.
Somehow I got off topic. Either way, if tormented items get a new use like being put into HoM i guarantee prices will go UP UP UP. And I will be sitting there and waiting with my armbrace to sell. I expect to make at least 200k or more.
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May 19, 2008, 03:33 AM // 03:33
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#169
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I believe that any customized weapon should be able to be placed in the slots. Some people have favorite weapon skins that aren't popular or rare. It should be the peoples choice dammit!
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May 19, 2008, 03:39 AM // 03:39
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#170
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Diddy bow
Mabey they will do the logical thing and let us put any gold in.
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What's logical about getting instant gold in a new game? It's GW2, not the next campaign. I know you would want to carry your accomplishments, but seriously, do you really want to enter GW2 with everything already. I foresee too many people abusing the early economy and become super-ultra-massively rich after a year or so, which would put the economy of GW2 off to a bad start. Just remember that you would port your gold to any other MMO you would play after GW, so what makes GW2 any different? The HoM is quite enough, especially after they add more weapons.
On that note, I would like if they added end-game greens, tormented, and maybe req 9 golds. Can't see how they would add golds though...
Quote:
This is simple. I know for certain the prices will be droven back up again should tormented weapons be added,
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How's that? Any weapon put in the HoM would definitely be customized. People generally don't trade tormented weapons, because they are worth less than armbraces. You would be taking weapons out of the economy that were not really traded (at least not as much as armbraces), so there would be little change. The weapons would get more expensive, not the armbraces.
Last edited by MarlinBackna; May 19, 2008 at 03:43 AM // 03:43..
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May 19, 2008, 04:02 AM // 04:02
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#171
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Everyone keeps saying Tormented weapons because you want the price to go up.............I hope it's not ridiculous high price weapons, it has to be the same value of the Destroyer weapons, otherwise it's a Waste of time to even add new weapons to the HOM.
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May 19, 2008, 04:15 AM // 04:15
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#172
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by underverse_ninja
Everyone keeps saying Tormented weapons because you want the price to go up.............I hope it's not ridiculous high price weapons, it has to be the same value of the Destroyer weapons, otherwise it's a Waste of time to even add new weapons to the HOM.
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I agree, and now that there are end game greens for EVERY profession in EVERY campaign, its almost certain that these will be the ones we put in.
I mean, that Draconic scythe just HAS to go in lol. Seriously though, Tormented weps arent that amazing tbh. Even when I had mine it was just for epeen
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May 19, 2008, 04:58 AM // 04:58
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#173
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Academy Page
Join Date: Oct 2005
Location: NYC
Guild: [Vamp] Order of the Immortal [Pryd]
Profession: W/Mo
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I don't think it will be Tormented because some people might not have NF. The whole point of limiting the HOM to EOTN owners was to get them to buy the expansion.
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May 19, 2008, 05:41 AM // 05:41
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#174
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Boondocksaints
I don't think it will be Tormented because some people might not have NF. The whole point of limiting the HOM to EOTN owners was to get them to buy the expansion.
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Um? What? This has like ... no logic at all.
If "Some people do not have nf" they can always put destroyers in hom.
If "Some people do not have gwen" then they would need to buy it anyway to put any weapon there.
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May 19, 2008, 06:52 AM // 06:52
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#175
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Forge Runner
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I can see them make us choose between Tormented and Destroyer Weapons for the first 11 slots.
Then they might add a smaller showcase for our personal favorite weapons. This one does not get transferred to GW2.
We should not forget that destroyer weapons are meant as a money sink and to give us something to grind for. Plus they ensure that we can get a very similar weapon, an ancient special destroyer weapon, in GW2, too.
Imagine them having to redo all GW weapons for GW2 - quite a lot of work. This was probably the idea behind the destroyer weapons, one set that gets a quite similar/almost identical appearance in GW2 that can be transferred via HoM.
Anyways, Regina dropped a line, and a Gaile-style rumor mill started. Who knows when we will hear next about this, given ANet's speed it could be never or in 3-4 months.
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May 19, 2008, 07:28 AM // 07:28
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#176
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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The HOM is a Money sink/GRIND your ass off, I wouldn't be surprised if they added another row for high end Rares, think of it as KoBD rank for the weapons, the destroyer weapons is the first rank, End game weapons is the second rank, and the Final rank is a super rare weapon.
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May 19, 2008, 08:51 AM // 08:51
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#177
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by zwei2stein
Um? What? This has like ... no logic at all.
If "Some people do not have nf" they can always put destroyers in hom.
If "Some people do not have gwen" then they would need to buy it anyway to put any weapon there.
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its the same with titles we get every campaign. If you have more campaigns you get more access to titles.
Besides, you have to own atleast one campaign to play EOTN so if they have a equal amount of weapons from each campaign, i dont see it favouring other people.
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May 19, 2008, 10:09 AM // 10:09
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#178
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Boondocksaints
I don't think it will be Tormented because some people might not have NF. The whole point of limiting the HOM to EOTN owners was to get them to buy the expansion.
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That's like saying people shouldn't make a Fire Ele if they don't have Prophecies because they don't have access to Meteor Shower...
If ArenaNet allowed Tormented or Deldrimor weapons into the HoM, it's fine. It'll just be an incentive for people to buy the other games is all. There is nothing "unfair" about that.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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May 19, 2008, 12:47 PM // 12:47
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#179
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by hallomik
My prediction:
Any max, req 9 (or better) with perfect (or nearly) mods will able to be dedicated,
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LMAO for people still thinking req9 > req 12 and 20/20 +30 Hp is best. And Anet supporting this believe by giving the End Game Greens these very stats. If Anet is adding Gold Weapons it would be completely rubbish if you would need this or that kind of mod.
The Monument should be my personal museum. If I want to display my 14^50 because I can't be bothered by a 15^50, I should be able to. If I want to display an unmodded, same story.
I don't care if it will benefit me in GW2, just let me display my favorite weapons.
Edit: I stand corrected about the 'Perfect' part hallomik, thanks for clearing that up.
Last edited by Arduin; May 21, 2008 at 06:14 AM // 06:14..
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May 19, 2008, 01:29 PM // 13:29
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#180
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Quote:
Originally Posted by Arduinna
LMAO for people still thinking req9 > req 12 and 20/20 +30 Hp is best. And Anet supporting this believe by giving the End Game Greens these very stats. If Anet is adding Gold Weapons it would be completely rubbish if you would need this or that kind of mod.
The Monument should be my personal museum. If I want to display my 14^50 because I can't be bothered by a 15^50, I should be able to. If I want to display an unmodded, same story.
I don't care if it will benefit me in GW2, just let me display my favorite weapons.
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By "perfect", I didn't really mean 20/20 +30, although that is how a lot of people use that term. Plus, that only applies to martial weapons. I just meant "perfect" for that type of mod. For example of +7 versus elemental damage is the perfect type of that mod.
Also, I said "nearly perfect" which means that I think a 14^15 inherent probably would be eligible for dedication (assuming you had the required materials).
This isn't necessarily what I want, just what I expect.
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